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Understanding Motion
- Everyday Motion: We see objects either at rest or in motion. Examples:
- Birds flying
- Fish swimming
- Blood flowing
- Cars moving
- Universal Motion: Everything from atoms to galaxies is in motion.
Perceiving Motion:
- Direct Perception: We see an object moving when its position changes over time.
- Indirect Evidence: Sometimes we infer motion by observing other things, like dust moving to know air is in motion.
Earth’s Motion:
- Phenomena: Sunrise, sunset, and changing seasons are due to Earth’s motion.
- Observation: We don’t perceive Earth’s motion directly because we are moving with it.
Relative Motion:
- Example: In a moving bus:
- Passengers see roadside trees moving backward.
- A person on the roadside sees the bus and passengers moving.
- Inside the bus, passengers see each other as stationary.
- Conclusion: Motion can appear different from different perspectives.
- Complex Motion: Objects can move in straight lines, circles, rotate, or vibrate.
Types of Motion:
- Motion Along a Straight Line: Simplest form of motion.
- Circular Motion: Movement along a circular path.
- Rotational Motion: When an object spins around an axis.
- Vibrational Motion: When an object moves back and forth rapidly.
Activities and Discussions
Activity 7.1: Classroom Walls
Discuss if the walls are at rest or in motion.
Activity 7.2: Train Experience
Have you felt a train moving while it’s actually at rest? Share your experiences.
Think and Act:
- Dangerous Motion: Erratic motions like floods or hurricanes can be dangerous.
- Controlled Motion: Useful in things like hydro-electric power generation.
- Importance of Study: Understanding and controlling erratic motion is important for safety and technology.
Describing Motion
Reference Point:
- Example: A school 2 km north of a railway station.
- Reference Point: The railway station is the reference point.
- Origin: The reference point from which positions are measured.
Motion Along a Straight Line
- Simplest Motion: Motion along a straight path.
- Example: Object moving from point O to A, then back to B and C.
Distance and Displacement:
- Distance:
- Total path length covered.
- Example: OA + AC = 60 km + 35 km = 95 km.
- Only the numerical value (magnitude) matters.
- Displacement:
- Shortest distance from initial to final position.
- Example: From O to C through A, the displacement is the direct distance from O to C.
Example Breakdown:
- O to A:
- Distance: 60 km
- Displacement: 60 km
- O to A to B:
- Distance: 60 km + 25 km = 85 km
- Displacement: 35 km
- O to A and back to O:
- Distance: 60 km + 60 km = 120 km
- Displacement: 0 km (initial and final positions are the same)
Key Points:
- Distance is the total path traveled.
- Displacement is the shortest path from start to end.
- Displacement can be zero if the object returns to the start point, but the distance will still be the total path covered.
Activities
Activity 7.3: Basketball Court
- Materials: Metre scale, long rope.
- Steps:
- Walk from one corner to the opposite corner along the sides.
- Measure the distance and the displacement.
- Observation: Distance is longer; displacement is shorter.
Activity 7.4: Odometer Reading
Example:
- Car travels from Bhubaneshwar to New Delhi.
- Odometer shows 1850 km.
- Use a map to find the straight-line displacement between the two cities.
Uniform and Non-Uniform Motion
Uniform Motion:
- Definition: When an object covers equal distances in equal intervals of time.
- Example:
- An object travels 5 meters every second consistently.
Non-Uniform Motion:
- Definition: When an object covers unequal distances in equal intervals of time.
- Examples:
- A car moving on a crowded street.
- A person jogging in a park.
Activity 7.5: Identify Motion Types
- Examine the data of two objects’ motions.
- Determine if their motions are uniform or non-uniform.
Measuring the Rate of Motion
Understanding Speed:
- Definition: Speed is the distance traveled by an object in a unit time.
- Units:
- Metres per second (m/s)
- Centimetres per second (cm/s)
- Kilometres per hour (km/h)
- Formula: Speed (v) = Distance (s) / Time (t)
Average Speed:
- Definition: Used for non-uniform motion where speed varies.
- Formula: Average Speed = Total Distance / Total Time
- Example:
- A car travels 100 km in 2 hours.
- Average speed = 100 km / 2 h = 50 km/h.
Example Problem:
- Scenario: An object travels 16 meters in 4 seconds, then another 16 meters in 2 seconds.
- Solution:
- Total distance = 16 m + 16 m = 32 m.
- Total time = 4 s + 2 s = 6 s.
- Average speed = 32 m / 6 s = 5.33 m/s.
Key Points to Remember:
- Uniform motion: Equal distances in equal times.
- Non-uniform motion: Unequal distances in equal times.
- Speed: Distance per unit time.
- Average speed: Total distance divided by total time.
Measuring the Rate of Motion
Understanding Speed:
- Definition: Speed is how fast an object moves, measured as distance traveled per unit time.
- SI Unit: The standard unit of speed is meters per second (m/s). Other units include kilometers per hour (km/h) and centimeters per second (cm/s).
Average Speed:
- Formula: Average speed = Total distance traveled / Total time taken
- Example: A car travels 100 km in 2 hours. Average speed = 100 km / 2 h = 50 km/h.
Example Calculation:
- Scenario: An object travels 16 m in 4 s, then 16 m in 2 s.
- Solution:
- Total distance = 16 m + 16 m = 32 m
- Total time = 4 s + 2 s = 6 s
- Average speed = 32 m / 6 s = 5.33 m/s
Speed with Direction (Velocity)
- Definition: Velocity is speed in a specific direction.
- Uniform Velocity: Constant speed in a straight line.
- Variable Velocity: Changes in speed or direction.
- Average Velocity Formula: (Initial velocity + Final velocity) / 2
Example Calculations:
- Average Speed Example:
- Scenario: Car’s odometer reads 2000 km at start, 2400 km at end of trip taking 8 hours.
- Solution:
- Distance = 2400 km – 2000 km = 400 km
- Average speed = 400 km / 8 h = 50 km/h
- Convert to m/s: 50 km/h = 13.9 m/s
- Usha’s Swimming Example:
- Scenario: Usha swims 180 m in a 90 m pool in 1 minute.
- Solution:
- Total distance = 180 m
- Displacement = 0 m (back to starting point)
- Average speed = 180 m / 60 s = 3 m/s
- Average velocity = 0 m / 60 s = 0 m/s
Activities:
Activity 7.6: Walking Distance:
- Measure the time to walk from home to bus stop.
- If average walking speed is 4 km/h, estimate the distance.
Activity 7.7: Lightning and Thunder:
- Observe the time between seeing lightning and hearing thunder.
- Measure the time interval and calculate the distance using the speed of sound (346 m/s).
Key Takeaways
- Speed measures how fast something moves.
- Average speed helps understand overall motion, even if speed varies.
- Velocity includes direction, making it more comprehensive than speed.
- Understanding these concepts helps describe and analyze different types of motion.
Rate of Change of Velocity
Uniform Motion:
- Velocity stays constant.
- Change in velocity = 0.
Non-Uniform Motion:
- Velocity changes over time.
- Different values at different times and points.
Acceleration:
- Measures change in velocity per unit time.
- Formula:
- If velocity changes from π’ to v in time π‘β
- Positive acceleration: Direction of velocity.
- Negative acceleration: Opposite to the direction of velocity.
- SI unit: m/s2
Uniform Acceleration:
- Velocity increases/decreases equally in equal time intervals.
- Example: Freely falling body.
Non-Uniform Acceleration:
- Velocity changes by unequal amounts in equal time intervals.
- Example: A car increasing speed unequally.
Activity 7.8: Examples of Acceleration
- Acceleration in direction of motion: A car speeding up.
- Acceleration against motion: A car slowing down.
- Uniform acceleration: A ball rolling down a slope at a constant rate.
- Non-uniform acceleration: A car speeding up unevenly.
Example 7.4: Calculating Acceleration
First Case:
- Starts from rest: π’=0
- Final velocity: π£=6 m/s.
- Time: π‘=30s.
- Acceleration:
Second Case:
- Initial velocity: π’=6 m/s.
- Final velocity: π£=4 m/s.
- Time: π‘=5 s.
- Acceleration:
- First case acceleration: 0.2 m/s2.
- Second case acceleration: β0.4 m/s2.
Graphical Representation of Motion
Introduction to Graphs:
- Graphs are useful to present information clearly.
- Example: Bar graphs in cricket show run rate per over.
- Line graphs help solve equations with two variables.
Describing Motion with Line Graphs:
- Line graphs can show how distance or velocity depends on time.
DistanceβTime Graphs
Basics:
- Show an object’s position change over time.
- Time is on the x-axis, distance on the y-axis.
- Useful for various motion conditions: uniform speed, non-uniform speed, rest.
Uniform Speed:
- Object travels equal distances in equal time intervals.
- Distance is directly proportional to time.
- Graph of distance vs. time is a straight line.
- Example: Segment OB in the graph shows uniform distance increase.
Calculating Speed:
- Pick a small part of the distance-time graph.
- Draw horizontal and vertical lines from points A and B to meet at C, forming triangle ABC.
- AC represents time interval (π‘2βπ‘1), and BC represents distance (π 2βπ 1).
- Speed, π£, is calculated as:
Accelerated Motion:
- Different shape from uniform motion graph.
- Example: A car’s distance-time graph shows non-linear variation, indicating non-uniform speed.
Key Points:
- Uniform Motion: Straight line on graph.
- Non-Uniform Motion: Curved line on graph.
- Graph Use: Determine speed from slope of the line.
Velocity-Time Graphs
Introduction:
- Shows how velocity changes over time.
- Time on x-axis, velocity on y-axis.
Uniform Velocity:
- Velocity-time graph is a straight line parallel to x-axis.
- Example: Car moving at 40 km/h.
Calculating Displacement:
- Displacement = velocity Γ time.
- Area under velocity-time graph equals displacement.
- Example: Distance moved by car between time π‘1 and t2:
Uniformly Accelerated Motion:
- Velocity-time graph is a straight line.
- Velocity changes equally in equal time intervals.
- Example: Car’s velocity recorded every 5 seconds.
Calculating Distance in Accelerated Motion:
- Area under velocity-time graph gives distance.
- Example: Distance travelled by car (Figure 7.6):Distance=Area under graph ABCDE=Area of rectangle ABCD+Area of triangle ADEDistance=Area under graph ABCDE=Area of rectangle ABCD+Area of triangle ADE=π΄π΅Γπ΅πΆ+12(π΄π·Γπ·πΈ)=ABΓBC+21β(ADΓDE)
Non-Uniformly Accelerated Motion:
- Velocity-time graph can have any shape.
- Example:
- Decreasing velocity over time (Figure 7.7a).
- Non-uniform variation in velocity (Figure 7.7b).
Activities
Activity 7.9: Train’s Motion
- Plot distance-time graph using train’s arrival and departure times at stations A, B, and C.
- Assume uniform motion between stations.
Activity 7.10: Bicycling to School
- Feroz and Sania’s travel times to school.
- Plot distance-time graph for both on the same scale.
- Compare and interpret their motions.
Key Points:
- Uniform Velocity: Straight line parallel to x-axis.
- Uniform Acceleration: Straight line with a slope.
- Non-Uniform Acceleration: Curved or irregular lines.
- Displacement: Area under the velocity-time graph.
Equations of Motion
- When an object moves with uniform acceleration along a straight line, its velocity, acceleration, and distance covered can be related by equations of motion.
Equations of Motion:
- Velocity-Time Relation:
- Position-Time Relation:
- Position-Velocity Relation:
Variables:
- π’: Initial velocity
- π£: Final velocity
- π: Acceleration
- π‘: Time
- π : Distance traveled
Example 7.5: Train Accelerating
- Problem:
- Starts from rest, reaches 72 km/h in 5 minutes.
- Find acceleration and distance traveled.
- Solution:
Example 7.6: Car Accelerating
- Problem:
- Accelerates from 18 km/h to 36 km/h in 5 seconds.
- Find acceleration and distance covered.
- Solution:
Example 7.7: Car Decelerating
- Problem:
- Brakes produce acceleration of -6 m/sΒ². Car stops in 2 seconds.
- Find distance traveled.
- Solution:
Key Points:
- Equations of motion help relate velocity, acceleration, and distance.
- Uniform acceleration makes calculations straightforward using these equations.
- Practical examples show how to apply these equations to real-life situations.
Uniform Circular Motion
- An object accelerates when its velocity changes.
- This change can be in magnitude (speed) or direction.
Changing Direction without Changing Speed:
- Example: An athlete running on different shaped tracks (rectangle, hexagon, octagon).
- As the number of sides increases, the track approximates a circle.
- Running on a circular track at constant speed means the athlete changes direction continuously but not speed.
Uniform Circular Motion:
- When an object moves in a circular path with constant speed.
- Even though speed is constant, the object accelerates because the direction changes.
Calculating Speed on a Circular Path:
- Circumference of circle: 2ππ(where π is the radius).
- Speed π£=2ππ/π‘ where t is the time for one round).
Activity 7.11: Circular Motion with a Stone:
- Tie a stone to a thread and swing it in a circle.
- Release the stone and observe its direction.
- Notice the stone moves straight, tangential to the circle upon release.
Examples of Uniform Circular Motion:
- Hammer or discus throw in sports.
- Motion of the moon around the earth.
- Satellite orbiting the earth.
- Cyclist on a circular track at constant speed.
Key Points:
- Uniform circular motion involves constant speed but continuous change in direction.
- This type of motion is common in both daily life and celestial movements.
Chapter Summary:
- Motion is a change of position.
- Motion can be described by distance moved or displacement.
- Motion can be uniform (constant velocity) or non-uniform (changing velocity).
- Speed is the distance covered per unit time.
- Velocity is the displacement per unit time.
- Acceleration is the change in velocity per unit time.
- Uniform and non-uniform motions can be shown through graphs.
- Motion with uniform acceleration can be described by these equations:
- In these equations:
- π’ is the initial velocity.
- π is uniform acceleration.
- π‘ is time.
- π£ is final velocity.
- π is the distance traveled in time π‘t.
- Uniform circular motion is when an object moves in a circular path with uniform speed.